class ElementShield extends ShieldGun;

defaultproperties
{
     ShieldHitSound=ProceduralSound'WeaponSounds.ShieldGun.ShieldReflection'
     ShieldHitForce="ShieldReflection"
     FireModeClass(0)=Class'Enyara.ElementShieldFire'
     PutDownAnim="PutDown"
     SelectSound=Sound'WeaponSounds.Misc.shieldgun_change'
     SelectForce="ShieldGun_change"
     AIRating=0.350000
     CurrentRating=0.350000
     bMeleeWeapon=True
     bShowChargingBar=True
     bCanThrow=False
     Description="Shield Attacks with the Elements"
     EffectOffset=(X=15.000000,Y=5.500000,Z=2.000000)
     DisplayFOV=60.000000
     Priority=2
     PickupClass=Class'XWeapons.ShieldGunPickup'
     BobDamping=2.200000
     AttachmentClass=Class'Enyara.ElementAttachment'
     IconMaterial=Texture'HUDContent.Generic.HUD'
     IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
     ItemName="Element Shield"
     Mesh=SkeletalMesh'Weapons.ShieldGun_1st'
     DrawScale=0.400000
     HighDetailOverlay=Combiner'UT2004Weapons.WeaponSpecMap2'
     InventoryGroup=3
}
